![]() ![]() As far as the rewards for the secrets go, I think the bounties are underwhelming. ![]() For reference, I found the automap secret naturally during my playthrough, but the other one required some additional searching after completing the map. I like the shootable switch as a mechanism for opening the one secret, and I would like the other one better with more visual telegraphing that the window is special somehow. ![]() If I were to pick on something, I would say the lighting doesn't seem to get the same attention as the other features most rooms are the same light level throughout, so if you wanted to add more flair, I think lighting would be the way to go. I particularly enjoyed the wall-mounted decorations and the beams of the outdoor area. The visuals clearly got good attention throughout. That's my two cents I'll leave it up to you whether you want to lessen the potential cheese factor or just let players control their own experience. I didn't use any of these strategies the second time around, when I generally played more recklessly, and I think I had a better time, even if I was in greater danger. Last, the final archvile can be awoken before opening the door, making it trivial to smack down. You can similarly clear out the initial opposition in the red key arena safely before dropping in. The room behind the blue key door is small enough that you can pretty smoothly initiate everything, then run out before the door closes behind you, letting infighting do most of the work and cleaning up the stragglers from a very safe position. I think I cheesed a few encounters on my first playthrough. The second megaarmor was also more than I needed if you wanted armor to be more precious, I think you could simply delete the second megaarmor so that armor rationing is a part of the strategy for the rocket launcher room. I actually made it through without firing a single cell, so the equipment provided is more than adequate. It's probably harder than almost any Doom II encounter, but not by much. Nice work!ĭifficulty-wise, the map is very manageable on UV. I played through the map twice, and I enjoyed it both times! Atmosphere is great, and yet it doesn't seem like you compromised on action for it, which can be a tough balancing act. ![]()
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